Sunday Magfed – Supplementary Rules

Marker allowance is exclusively Mag Fed Markers Only or Pump Players with 50 round hoppers.

Player hits, each player may use a tourniquet (Medic Wrap)once per each game, a fellow team member must put it on the injured player, one hit per game.

When shot players are required to head back to their spawn point and await the arrival of four more players in order to become active again

Gun hits don’t count as a player elimination on MagFed day, when hit on your gun, player must remove the mag and reload

This is a field paint only event

FR reserves the right to soft cap teams to ensure balancing

Capacity will be limited to 240 rounds per player on the field at a time. Players may return to the staging area at anytime, but only 240 paintballs per regular player are all we are allowing on the field

Heavy gunners will be limited to strictly their box mags (340) round capcity with no extra ammunition but may return to the staging point at anytime to reload

Players wishing to play as heavy gunners must contact us in advance for heavy gunner registration . Players looking to show up day of will not be permitted to use box mags

No 100/140 round hoppers

Semi Auto ONLY, 10 rounds a second max

3 Round Burst okay

NO FULL AUTO

Field Chronograph limit is 280 FPS

FSR Must be purchased in advance from Flag Raiders

FSR Chronograph limit is 280 FPS , no single shot over

Mercy is optional ( TREAT OTHERS HOW YOU WOULD LIKE TO BE TREATED )

Barrel Tags count as a KILL

Barrel socks required , no plugs

Blue, Red and orange smoke is restricted for this event

No dry firing in the compound

No blind firing

Knife kills are silent

Team requests will not be taken day of, in an effort to balance teams

Standard mask rules when on the field at all times

No Wire Mesh Masks are permitted

Infraction of rules can result in eviction without refund

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